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Low and high spatial frequencies are most useful for drawing.
Author(s) -
Tyler E. Freeman,
Lester C. Loschky
Publication year - 2011
Publication title -
psychology of aesthetics creativity and the arts
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.279
H-Index - 51
eISSN - 1931-390X
pISSN - 1931-3896
DOI - 10.1037/a0021537
Subject(s) - computer science
What perceptual information do artists use to accurately render what they see? To answer this question, we investigated the utility of low, middle, and high spatial frequency bands for drawing. Untrained artists drew portraits from four spatial frequency bands (unfiltered, low, middle, and high). Raters judged the accuracy of those drawings compared to images of either the same or an unfiltered version of the face. Contrary to predictions based on the useful spatial frequencies for face recognition, which favor middle spatial frequencies (MSFs), the results showed that low spatial frequencies (LSFs) and high spatial frequencies (HSFs) were more useful for drawing, and the unfiltered condition produced the best drawings. Thus, the information most useful for drawing faces is not the same as that for recognizing faces. Specifically, artists may utilize the global configuration information carried in LSFs and the edge and detail information carried in HSFs to render accurate drawings. (PsycINFO Database Record (c) 2017 APA, all rights reserved)

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