z-logo
open-access-imgOpen Access
Playing prosocial video games increases empathy and decreases schadenfreude.
Author(s) -
Tobias Greitemeyer,
S Osswald,
Markus Bräuer
Publication year - 2010
Publication title -
emotion
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.261
H-Index - 140
eISSN - 1931-1516
pISSN - 1528-3542
DOI - 10.1037/a0020194
Subject(s) - prosocial behavior , psychology , empathy , affect (linguistics) , video game , social psychology , interpersonal communication , pleasure , credence , developmental psychology , communication , multimedia , statistics , mathematics , neuroscience , computer science
Past research provided abundant evidence that exposure to violent video games increases aggressive tendencies and decreases prosocial tendencies. In contrast, research on the effects of exposure to prosocial video games has been relatively sparse. The present research found support for the hypothesis that exposure to prosocial video games is positively related to prosocial affect and negatively related to antisocial affect. More specifically, two studies revealed that playing a prosocial (relative to a neutral) video game increased interpersonal empathy and decreased reported pleasure at another's misfortune (i.e., schadenfreude). These results lend further credence to the predictive validity of the General Learning Model (Buckley & Anderson, 2006) for the effects of media exposure on social tendencies.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom