z-logo
open-access-imgOpen Access
Video Games in Health Care: Closing the Gap
Author(s) -
Kato Pamela M.
Publication year - 2010
Publication title -
review of general psychology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.519
H-Index - 98
eISSN - 1939-1552
pISSN - 1089-2680
DOI - 10.1037/a0019441
Subject(s) - video game , health care , psychology , medical education , multimedia , medicine , computer science , economics , economic growth
Although a great deal of media attention has been given to the negative effects of playing video games, relatively less attention has been paid to the positive effects of engaging in this activity. Video games in health care provide ample examples of innovative ways to use existing commercial games for health improvement or surgical training. Tailor-made games help patients be more adherent to treatment regimens and train doctors how to manage patients in different clinical situations. In this review, examples in the scientific literature of commercially available and tailor-made games used for education and training with patients and medical students and doctors are summarized. There is a history of using video games with patients from the early days of gaming in the 1980s, and this has evolved into a focus on making tailor-made games for different disease groups, which have been evaluated in scientific trials more recently. Commercial video games have been of interest regarding their impact on surgical skill. More recently, some basic computer games have been developed and evaluated that train doctors in clinical skills. The studies presented in this article represent a body of work outlining positive effects of playing video games in the area of health care.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom