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A Multi-agent System based on Unity 4 for Virtual Perception and Wayfinding
Author(s) -
Christian Becker-Asano,
Felix Ruzzoli,
Christoph Hölscher,
Bernhard Nebel
Publication year - 2014
Publication title -
transportation research procedia
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.657
H-Index - 40
eISSN - 2352-1465
pISSN - 2352-1457
DOI - 10.1016/j.trpro.2014.09.059
Subject(s) - computer science , readability , perception , human–computer interaction , sign (mathematics) , legibility , computer vision , simulation , psychology , advertising , mathematics , neuroscience , mathematical analysis , business , programming language
We developed a multi-agent system based on the game engine Unity 4 that allows simulating three-dimensional (3D) way-finding behavior of several hundreds of airport passengers on an average gaming PC. The agents dynamically check their surroundings for visible signs using 3D perception algorithms. Each sign is annotated with the direction of one or more exits and with meta- information such as its readability. If a sign is perceived correctly, the agent interprets its directional information relative to its own location. In combination with the head-mounted display “Oculus Rift” experiment participants can be tested in the same virtual airport terminal

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