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Proscene: A feature-rich framework for interactive environments
Author(s) -
Jean Pïerre Charalambos
Publication year - 2017
Publication title -
softwarex
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.528
H-Index - 21
ISSN - 2352-7110
DOI - 10.1016/j.softx.2017.01.002
Subject(s) - computer science , feature (linguistics) , flexibility (engineering) , simplicity , layer (electronics) , parsing , set (abstract data type) , architecture , software , selection (genetic algorithm) , human–computer interaction , gesture , artificial intelligence , programming language , art , philosophy , linguistics , statistics , chemistry , mathematics , organic chemistry , epistemology , visual arts
We introduce Proscene, a feature-rich, open-source framework for interactive environments. The design of Proscene comprises a three-layered onion-like software architecture, promoting different possible development scenarios. The framework innermost layer decouples user gesture parsing from user-defined actions. The in-between layer implements a feature-rich set of widely-used motion actions allowing the selection and manipulation of objects, including the scene viewpoint. The outermost layer exposes those features as a Processing library. The results have shown the feasibility of our approach together with the simplicity and flexibility of the Proscene framework API

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