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Free to be me: a survey study on customization with World of Warcraft and City Of Heroes/Villains players
Author(s) -
Selen Türkay,
Sonam Adinolf
Publication year - 2010
Publication title -
procedia - social and behavioral sciences
Language(s) - English
Resource type - Journals
ISSN - 1877-0428
DOI - 10.1016/j.sbspro.2010.03.995
Subject(s) - personalization , psychology , exploratory research , advertising , multimedia , computer science , world wide web , business , sociology , anthropology
While large amounts of resources are put into making games engaging, little is known about the effect of specific game features such as customization. This study is part of a larger research which focuses on the effect of customization on user motivation, enjoyment and engagement. The goals of this exploratory survey study were to investigate the importance of customization on players’ enjoyment and motivation to play, and the effectiveness of different forms of customizations on enjoyment and motivation. We also aimed to capture players’ reasons for specific game customizations, and investigate differences in gender, player experience in these areas

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