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Active videogames promotes cardiovascular benefits in young adults? Randomized controlled trial
Author(s) -
Jorge Luiz de Brito Gomes,
Raphael José Perrier-Melo,
Aline de Freitas Brito,
Manoel da Cunha Costa
Publication year - 2018
Publication title -
revista brasileira de ciências do esporte
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.159
H-Index - 8
eISSN - 2179-3255
pISSN - 0101-3289
DOI - 10.1016/j.rbce.2018.01.002
Subject(s) - randomized controlled trial , medicine , physical therapy , gerontology
Objectives To investigate how quickly active video games, structured and unstructured, provide changes in hemodynamic variables in young adults during a 6-week intervention. Method Twenty participants after baseline assessments, participants were randomized: structured active videogame (n = 6), unstructured active videogame (n = 7) and a control group (n = 7). Participants played their respective active videogame 3 times a week for 6-weeks (30 min-session). Results Structured active videogame in exactly 6 weeks shown improvements reducing the heart rate (heart rate; 14% of variation; p   0.05). Conclusions The 6-week training program with active videogame reduced the heart rate (structured – 6th week). However, active videogames generally do not promoted benefits for normotensive young adults.

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