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Videogame Technology Re-Purposed: Towards Interdisciplinary Design Environments for Engineering and Architecture
Author(s) -
Jules Moloney
Publication year - 2015
Publication title -
procedia technology
Language(s) - English
Resource type - Journals
ISSN - 2212-0173
DOI - 10.1016/j.protcy.2015.07.034
Subject(s) - architecture , context (archaeology) , engineering , design education , architectural engineering , architectural design , competition (biology) , parametric design , engineering design process , human–computer interaction , systems engineering , computer science , engineering management , parametric statistics , mechanical engineering , art , paleontology , ecology , statistics , mathematics , visual arts , biology
The author and associated researchers have in previous projects adapted videogame technology for design in the context of architectural design education. This paper reflects on this body of research: the original motivations and aspirations; what threads may be productively revisited; how contemporary shifts to parametric design and building information modelling may be incorporated; and considers how some aspects of game play, in particular competition, may seed Interdisciplinary Design environments for Engineering and Architecture (IDeEA)

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