Introducing Augmented Reality in Next Generation Industrial Learning Tools: A Case Study on Electric and Hybrid Vehicles
Author(s) -
Apostolos Perdikakis,
Angelo E. Tapia Araya,
Dimitris Kiritsis
Publication year - 2015
Publication title -
procedia engineering
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.32
H-Index - 74
ISSN - 1877-7058
DOI - 10.1016/j.proeng.2015.12.492
Subject(s) - augmented reality , focus (optics) , field (mathematics) , computer science , engineering , industrial design , human–computer interaction , engineering management , manufacturing engineering , mechanical engineering , physics , mathematics , pure mathematics , optics
In high-tech industrial environment, skilled personnel are required to perform demanding maintenance and repair operations. Different learning technics supported by e-learning platforms have been developed to boost workers skills. Towards this direction new technologies, like Augmented Reality, change the way learning material is introduced to skilled people. Suggestions are to make learning more interesting, relevant, applied and though more efficient. Firstly, we focus on state-of-the-art about augmented reality technology and its application in educational technologies. Secondly, we focus on defining a method for introducing this solution into industrial learning tools in the field of hybrid and electric vehicles. To achieve that we introduce EU LLP TECMEHV project and its training modules. As a next step, we design an example of training using AR and compare it with an existing one focusing on its efficacy. Finally, we evaluate the future opportunities offered by this technology and its possible evolution
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