Virtual Experiments in Metaverse and their Applications to Collaborative Projects: The framework and its significance
Author(s) -
Sin-nosuke Suzuki,
Hideyuki Kanematsu,
Dana M. Barry,
Nobuyuki Ogawa,
Kuniaki Yajima,
Katsuko T. Nakahira,
Tatsuya Shirai,
Masashi Kawaguchi,
Toshirō Kobayashi,
Michiko Yoshitake
Publication year - 2020
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2020.09.249
Subject(s) - computer science , metaverse , internet of things , the internet , human–computer interaction , world wide web , data science , knowledge management , virtual reality
This paper introduces and describes a learning system for analyzing devices in a virtual world and points out its significance for current research collaboration. Now we are in Society 5.0, so daily problems should be solved by IoT (Internet of Things) with a mutual collaboration without borders. The authors need to collaborate with each other among remote organizations and different nations. For such situations, we need to establish the learning system for analyzing devices which would lead to an actual sharing system in the future. In this paper, the proposed concept for the learning system in metaverse is explained. The significance of the system is described, too.
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