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Adaptive Interactive Displaying System for In-Vehicle Use
Author(s) -
Dragoş Sburlan,
Elena Bãutu,
Crenguţa M. Bogdan,
Dorin-Mircea Popovici
Publication year - 2020
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2020.08.021
Subject(s) - computer science , windshield , human–computer interaction , task (project management) , orientation (vector space) , gesture , interface (matter) , situated , advanced driver assistance systems , artificial intelligence , geometry , management , bubble , maximum bubble pressure method , parallel computing , engineering , economics , aerospace engineering , mathematics
Head-up displays are routinely used by drivers in order to obtain visual information during driving. The small display space offered by head up displays poses a strong limitation for their use. Current efforts concentrate on investigating the use of windshield display, as an alternative. The research presented in this paper is situated in the framework of an ongoing project that aims to develop a complex in-vehicle system meant to aid the driver by increasing his attention for the driving task. Here, we propose an architecture for a human-machine interface, that offers an adaptive positioning of the displayed information onto the windshield, based on the automatic detection of the drivers head orientation. The system also deals with the content that is displayed, allowing the data to be prioritized with respect to the driver’s needs and to further be displayed accordingly. The displayed data is to be manipulated by gestures.

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