The framework for creating a psychological assessment tool based on interactive storytelling
Author(s) -
Marcin Prys,
Przemysław Różewski,
Matthias Ziegler
Publication year - 2019
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2019.09.395
Subject(s) - computer science , personality , interactive storytelling , big five personality traits , storytelling , trait , measure (data warehouse) , computer game , human–computer interaction , artificial intelligence , data science , multimedia , narrative , data mining , psychology , social psychology , linguistics , philosophy , programming language
In recent years personality assessment utilizing computer science methods has received a lot of interest among researchers. Many teams are looking to use different approaches to measure personality traits, using technology as an alternative to self-report based questionnaires. Many interesting studies have been carried out using social behavior analysis, natural language analysis or player modeling in a computer game. However, despite being promising, the results also show that the effectiveness of these solutions has definitely an area for development. Additionally, it should be noted that the theoretical underpinnings in psychology regarding personality models, in particular, the Big Five model, are extensive. And hold the promise that a combination of such psychological theory and computer science has a lot more to offer. In this publication, we propose a method that allows to design and manufacture a personality assessment tool, using an interactive story in which the user makes choices and actions on the basis of which her/his trait standings are estimated.
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