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Development of an Interactive Training Support System for Drawing and Painting Skill on a 3D Object with AR and Haptic Interface
Author(s) -
Haruki Shima,
Masato Soga
Publication year - 2019
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2019.09.374
Subject(s) - computer science , sketch , object (grammar) , human–computer interaction , augmented reality , interface (matter) , haptic technology , virtual reality , virtual image , painting , learning object , virtual machine , multimedia , computer graphics (images) , artificial intelligence , visual arts , art , bubble , algorithm , maximum bubble pressure method , parallel computing , operating system
The purpose of this research is to propose a new drawing learning support environment to replace the conventional learning environment. In conventional drawing learning, it is customary to sketch 3D object on a plane. Therefore, there are many research cases in which a system assists a learner to learn drawing skill, when the learner draw a sketch on a plane. On the other hand, in this research, we aimed at design and development of the environment that can support the acquisition of the drawing skill when the learner is drawing in three dimensions. A virtual 3D object is superimposed on a real 3D object using augmented reality, and the positional relationship between the real 3D object and the virtual 3D object is linked. As a result, we have realized a system that allows students to easily compare pictures in real 3D object with virtual 3D object when painting.

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