Gamification in IoT Application: A Systematic Mapping Study
Author(s) -
Abdelhadi Alla,
Khalid Nafil
Publication year - 2019
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2019.04.062
Subject(s) - computer science , internet of things , data science , world wide web , the internet
We are entering an era where everything is almost connected. According to Gartner, "we expect to see 20 billion internet-connected things by 2020". This evolution has engendered a colossal amount of data that traditional computer applications could no longer handle. We penetrate the epoch of smart applications: intelligent, contextual and proactive. On the other side, a trend that makes the hype is Gamification. It is now being applied to several domains especially those that targets human engagement, performance and sustainability. In this paper, through a systematic mapping study, we will present a breadth-first review of search papers that integrate gamification in Internet of Things (IoT) applications. The main aim is to provide a historical and geographic classification of research that combines IoT with gamification, the most challenging areas, and the artifacts that come out.
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