z-logo
open-access-imgOpen Access
Virtual workshop for creative teaching of STEM courses
Author(s) -
Dana M. Barry,
Hideyuki Kanematsu,
Katsuko T. Nakahira,
Nobuyuki Ogawa
Publication year - 2018
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2018.08.027
Subject(s) - brainstorming , session (web analytics) , mathematics education , computer science , multimedia , psychology , world wide web , artificial intelligence
A virtual workshop for creative teaching was successfully carried out in Second Life (SL) with elementary school teachers (teachers of young children). Creative teaching is important for engaging and motivating students (of all ages) to pursue academic studies, especially in the areas of STEM (science, technology, engineering, mathematics). Countries need a supply of qualified STEM graduates to compete globally, creatively solve challenging problems, and provide the scientists, engineers, etc. of the future. The participants had no previous experience with SL, so they enjoyed the workshop very much and liked the creative setting (virtual classroom) and opportunity to make and operate their own avatars. This paper describes five creative teaching techniques, the teachers’ brainstorming session, and lesson ideas for turning students onto learning.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom