Modelling the non-stationary videos for performance assessment of frame reconstruction
Author(s) -
Margarita N. Favorskaya,
V. V. Buryachenko
Publication year - 2018
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2018.08.025
Subject(s) - computer science , computer vision , artificial intelligence , ground truth , frame (networking) , rgb color model , perspective (graphical) , path (computing) , position (finance) , feature (linguistics) , computer graphics (images) , telecommunications , linguistics , philosophy , finance , economics , programming language
Usually public datasets involving non-stationary video sequences do not have the corresponding ground-truth stationary videos. This means that the performance assessment of reconstructed videos using the wide spread full-reference metrics is impossible. For this purpose, we propose a set of models simulating the shaking camera motion in real-life applications, such as the hand-held shooting and shooting from unmanned aerial vehicles and moving platforms. First, the stationary video sequence is analyzed carefully. 3D camera path is built using the pseudo-disparity values between the consecutive frames based on the corresponding feature points. This high cost procedure permits to build a relatively smooth camera path in 3D space with the non-significant jitters. Second, the end-user chooses the duration, position, and type of shake and/or jitters in video sequence. Third, the desired simulation is implemented in wavelet domain. The distortions, such as displacements, rotations, and local/global blurring, are simulated depending on the chosen situation. We use the physically-based and sample models. In order to reach the ground-truth demonstration, we crop the original frames. If RGB-D video is available, then realistic perspective projections of shaking synthesized video can be created.
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