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Enhancing the Attractiveness of Learning through Augmented Reality
Author(s) -
Adrian Iftene,
Diana Trandabăţ
Publication year - 2018
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2018.07.220
Subject(s) - augmented reality , computer science , attractiveness , teleoperation , entertainment , the internet , multimedia , human–computer interaction , virtual reality , computer mediated reality , robot , world wide web , mixed reality , artificial intelligence , aesthetics , art , philosophy , visual arts
Over the last years, augmented reality was used in various domains, from medical, industrial design, modeling and production, robot teleoperation, military, entertainment, leisure activities to translation, facial recognition, assistance while driving, interior and exterior design, virtual friends, internet of things and eLearning. In eLearning, the combination between classical and augmented content (the later coming with 3D models, images, sounds, animations, Internet browsing, etc.) can help the teacher to better explain the content of the courses. In this paper, we present four augmented reality applications, created with the aim to improve communication and collaboration skills (two of them) and to ease the learning of biology and geography (the other two). The motivation behind these applications is to enhance the attractiveness of the classes, allow students to retrain new information more easily and reduce the stress behind tests when presented as games.

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