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DInAton: A Didactic and Interative Language for Learning Adaptive Automata by Construction
Author(s) -
Ítalo Santiago Vega,
João José Neto,
Francisco S. Marcondes
Publication year - 2017
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2017.05.393
Subject(s) - computer science , learning automata , orthogonality , grammar , automaton , automata theory , process (computing) , quantum finite automata , artificial intelligence , natural language processing , theoretical computer science , programming language , linguistics , mathematics , philosophy , geometry
In order to reach the community interested in some basic elements of the adaptive automata theory, an interpretable language called DInAton (Didactical and Interactive Adaptive Automata Construction Language) was projected. In the language design, the criteria of similarity, orthogonality and parsimony were considered with the intention of preserving the adherence to the adaptive theory and of conceiving an interactive environment for learning its main foundations. As a research result, we obtained a grammar for the DInAton language that served as the basis for the development of a functional prototype with support for incremental construction of finite and adaptive automata.

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