Modeling of Stress/Interest State Controlling in Robot-Child Play Situation
Author(s) -
Takashi Omori,
Kasumi Abe,
Takayuki Nagai
Publication year - 2015
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2015.12.219
Subject(s) - computer science , construct (python library) , action (physics) , human–computer interaction , task (project management) , robot , cognitive architecture , process (computing) , cognition , mental state , architecture , human–robot interaction , state (computer science) , artificial intelligence , cognitive science , psychology , programming language , art , physics , management , quantum mechanics , neuroscience , economics , visual arts
When we interact with other person, we need a knowledge on other's mind and consult it to decide action of our self. We call the knowledge Model of Other, MoO. To realize a cognitive architecture to interact with human, MoO must be embedded and used in a decision making process. But to design MoO, we must know how human interact in real world in MoO view because we aim a practical human interaction task. So, in this paper, we conducted a child-robot play experiment and analyzed human behavior. From the result, we construct a model of emotion level mental status leading that may be a possible leading concept of human-agent interaction design
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