Fly-The-Bee: A Game Imitating Concept Learning in Bees
Author(s) -
Denis Kleyko,
Evgeny Osipov,
Marcus Björk,
H. Toresson,
Achim Oberg
Publication year - 2015
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2015.12.183
Subject(s) - computer science , architecture , human–computer interaction , cognitive architecture , cognition , on the fly , wireless , multimedia , artificial intelligence , telecommunications , operating system , art , neuroscience , visual arts , biology
This article presents a web-based game functionally imitating a part of the cognitive behavior of a living organism. This game is a prototype implementation of an artificial online cognitive architecture based on the usage of distributed data representations and Vector Symbolic Architectures. The game demonstrates the feasibility of creating a lightweight cognitive architecture, which is capable of performing rather complex cognitive tasks. The cognitive functionality is implemented in about 100 lines of code and requires few tens of kilobytes of memory for its operation, which make the concept suitable for implementing in low-end devices such as minirobots and wireless sensors
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