The Experiment of Sweden Game and the Evaluations of Gaming Result
Author(s) -
Masashi Kawaguchi,
Hideyuki Kanematsu,
Norio Baba
Publication year - 2015
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2015.08.230
Subject(s) - computer science , pipeline (software) , educational game , operations research , human–computer interaction , mathematics education , multimedia , psychology , programming language , engineering
In this research, we carried out the Sweden game and described its educational effect. The Sweden game is one way to determine cost-sharing for the construction of a pipeline. Three groups of about 40 students were used, with each group consisting of six teams. As a result, we obtained a good solution. Additionally, students learned practical methods, how to strategize, and how to bargain. We realized that this experiment brought the educational effect. We also made the evaluations of the result of Sweden game
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom