z-logo
open-access-imgOpen Access
Inverting the Interaction Cycle to Model Embodied Agents
Author(s) -
Olivier L. Georgeon,
Amélie Cordier
Publication year - 2014
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2014.11.109
Subject(s) - computer science , embodied cognition , trace (psycholinguistics) , perception , distributed computing , human–computer interaction , artificial intelligence , philosophy , linguistics , neuroscience , biology
International audienceCognitive architectures should make explicit the conceptual begin and end points of the agent/environment interaction cycle. Most architectures begin with the agent receiving input data representing the environment, and end with the agent sending output data. This paper suggests inverting this cycle: the agent sends output data that specifies an experiment, and receives input data that represents the result of this experiment. This complies with the embodiment paradigm because the input data does not directly represent the environment and does not amount to the agent's perception. We illustrate this in an example and propose an assessment method based upon activity-trace analysis

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom