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Gamification Patterns for Gamification Applications
Author(s) -
Darius Ašeriškis,
Robertas Damaševičius
Publication year - 2014
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2014.11.013
Subject(s) - computer science , popularity , outcome (game theory) , object (grammar) , human–computer interaction , software , game mechanics , scheme (mathematics) , game design , video game development , data science , software engineering , multimedia , artificial intelligence , psychology , social psychology , mathematical analysis , mathematics , mathematical economics , programming language
Recently, gamification has gained popularity in the development of enterprise information systems. Gamification is usually implemented using game elements combined with game mechanics that encourage competition between game players trying to reach some objectives or quantifiable outcome. Most games contain certain common aspects that are frequently created or reinvented for each new game. Solutions to these aspects may vary system to system but they have many commonalities. The concept of design patterns, which so far have proven successful in object-oriented design and software engineering, seeks to communicate these solutions in an easy to understand manner. We extract gamification patterns from known gamified systems and describe them using the Machinations modelling tool and the pattern description scheme. A case study shows how patterns can be used in practice

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