Educational Tourism through a Virtual Reality Platform
Author(s) -
Mario Martínez Zarzuela,
Francisco Javier Díaz Pernas,
Sergio Martín Calzón,
D. González-Ortega,
Míriam AntónRodríguez
Publication year - 2013
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2013.11.047
Subject(s) - computer science , downtown , square (algebra) , tourism , virtual reality , human–computer interaction , augmented reality , user interface , interface (matter) , natural (archaeology) , multimedia , computer graphics (images) , world wide web , operating system , political science , law , geometry , mathematics , archaeology , bubble , maximum bubble pressure method , history
This article presents a Virtual Reality Serious Game that allows the user to increase the knowledge about the city of Valladolid in Spain. With this goal, the Main Square and some of the historic buildings in the downtown have been virtually recreated. We have taken advantage of the characteristic tiled floor of the town hall square to represent a game board. Different tiled floors are squares which hide questions behind. The user plays using a Natural User Interface based on Microsoft® Kinect
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