Hybrid of Rule-based Systems Using Genetic Algorithm to Improve Platform Game Performance
Author(s) -
Hyun-Tae Kim,
Kyung-Joong Kim
Publication year - 2013
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2013.10.033
Subject(s) - computer science , genetic algorithm , set (abstract data type) , rule based system , field (mathematics) , algorithm , artificial intelligence , machine learning , mathematics , pure mathematics , programming language
everal attempts in the field for various games have been made using Genetic Algorithm. “Geometry Friends” is one of many platform games. This paper shows performance improvement of the platform game by applying GA. We attempt to determine the parameters for rule-based systems in the “Geometry Friends” game. We perform experiments for the problem not to be solved based on rule-based systems. We divide experimental cases and apply GA to each case. As a result, we could get a set of optimal parameters. Parameters tuning of rule-based systems using GA is more effective to improve performance than rule-based systems
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom