Iterative Method for Edge Length Equalization
Author(s) -
João Paulo Peçanha,
J.L. Souza Filho,
Marcelo Bernardes Vieira,
Marcelo Lobosco,
Simone Dantas
Publication year - 2013
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2013.05.212
Subject(s) - computer science , enhanced data rates for gsm evolution , surface (topology) , algorithm , topology (electrical circuits) , manifold (fluid mechanics) , triangle mesh , grid , process (computing) , geometry , polygon mesh , mathematics , computer vision , combinatorics , computer graphics (images) , mechanical engineering , engineering , operating system
This paper presents a method for triangular surface remeshing to obtain new faces whose edge lengths are as close as possible to a target value m. The process uses as input a 2-manifold mesh with arbitrary geometry and topology. The proposed algorithm runs iteratively, automatically adjusting the necessary amount of vertices, and applies a global relaxation process using a variation of Laplace-Beltrami discrete operator. We introduce geometry constraints in order to preserve salient features of the original model. The method results on a grid with edge lengths near to m with low standard deviation, i.e. the vertices are uniformly distributed over the original surface. The dual space of the final triangular surface results in a trivalent, mostly hexagonal mesh, suitable for several applications
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