Introducing the “Serious Games Mechanics” A Theoretical Framework to Analyse Relationships Between “Game” and“Pedagogical Aspects” of Serious Games
Author(s) -
Neil Suttie,
Sandy Louchart,
Theodore Lim,
Andrew Macvean,
Wim Westera,
Damian Brown,
Damien Djaouti
Publication year - 2012
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2012.10.091
Subject(s) - game mechanics , computer science , game design , human–computer interaction
The careful balance of education and play is essential for the development of effective Serious Games. It is necessary to develop a clear understanding of game mechanics (i.e. the tools of game-play) and how these relate to relevant educational strategies. In this paper, we raise conceptual questions regarding the nature of Serious Games and the relationship between game mechanics, pedagogy and the conceptual level at which they connect. In developing theoretical framework linking game mechanics and learning, we aim to ease the work of the Serious Game designers attempting to produce both fun and pedagogically effective Serious Games
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