Learning with your Friend's Data: Game Entity Social Mapping in Serious Games
Author(s) -
Asier Marzo,
Óscar Ardaiz
Publication year - 2012
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2012.10.085
Subject(s) - computer science , human–computer interaction , game mechanics , video game design , world wide web , data science
We propose a new game mechanic, Game Entity Social Mapping (GESM), based on fetching data about the player and his contacts through social networking sites and mapping it over different game entities. It seems particularly interesting to apply GESM in serious games. To train, teach or persuade a user it is increasingly necessary to use realistic contexts or familiar information to the player. This paper presents games which use GESM and the most promising research lines of it
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