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Game Interactivity in CAD as Productive Systems
Author(s) -
Zoe Kosmadoudi,
Theodore Lim,
James Millar Ritchie,
Raymond Sung,
Y. Liu,
Ioana Andreea Stănescu,
Antoniu Ştefan
Publication year - 2012
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2012.10.081
Subject(s) - computer science , interoperability , interactivity , variety (cybernetics) , entertainment , context (archaeology) , multimedia , cad , game design , architecture , perspective (graphical) , value (mathematics) , human–computer interaction , world wide web , engineering drawing , art , paleontology , artificial intelligence , machine learning , engineering , visual arts , biology
Over the past few years, the interest in using games to educate, motivate, and change behaviour has grown tremendously by international groups of practitioners, educators, gamers engineers, medical scientists, and many other researchers from a variety of disciplines. Games are driven by entertainment purposes but they represent more than an entertainment, “fun” value; they associate a context of deeper learning and enjo yable experience. Hence, the article focuses on the architecture characteristics of games and computer-aided design CAD with a particular interest in CAD systems as interactive and engaging systems. The researchers further underline the importance of interoperability in the perspective of integrating game systems and CAD

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