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Exploring the Application of Computer Game Theory to Automated Assembly
Author(s) -
Hong Yu,
Theodore Lim,
J.M. Ritchie,
R. Sung,
Sandy Louchart,
Ioana Andreea Stănescu,
Ion Roceanu,
Sara de Freitas
Publication year - 2012
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2012.10.078
Subject(s) - computer science , heuristic , graph , artificial intelligence , human–computer interaction , theoretical computer science
This paper presents a method for automatic mechanical part assembly planning based on innovative use of artificial intelligence (AI) technology from games. The dynamic topological graph for the planning is generated using a heuristic search method based on characteristic information of each part. A prototype system has been developed to demonstrate the feasibility of the method. During the procedure, users are able to interact with the system due to the dynamic characteristics of the method

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