Paving the Way to Game Based Learning: A Question Matrix for Teacher Reflection
Author(s) -
Muriel Ney,
Valérie Émin,
Jeffrey Earp
Publication year - 2012
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2012.10.053
Subject(s) - computer science , reflection (computer programming) , theme (computing) , context (archaeology) , excellence , matrix (chemical analysis) , empirical research , multimedia , game based learning , mathematics education , world wide web , psychology , epistemology , paleontology , philosophy , materials science , composite material , biology , programming language
We developed a conceptual tool intended to help teachers make a good start in using digital games in the classroom. The tool is a matrix of questions based on a literature search and an empirical study with teachers. Its primary aim is to foster self-reflection and communication with other practitioners or designers. It was produced in the context of the GEL Theme Team of the STELLAR European Network of Excellence
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