Learning Programming at the Computational Thinking Level via Digital Game-Play
Author(s) -
Cagin Kazimoglu,
Mary Kiernan,
Liz Bacon,
Lachlan MacKin
Publication year - 2012
Publication title -
procedia computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.334
H-Index - 76
ISSN - 1877-0509
DOI - 10.1016/j.procs.2012.04.056
Subject(s) - computer science , computational thinking , plan (archaeology) , game based learning , game design , game programming , game play , game developer , human–computer interaction , multimedia , artificial intelligence , mathematics education , game design document , psychology , archaeology , history
This paper outlines an innovative game model for learning computational thinking (CT) skills through digital game-play. We have designed a game framework where students can practice and develop their skills in CT with little or no programming knowledge. We analyze how this game supports various CT concepts and how these concepts can be mapped to programming constructs to facilitate learning introductory computer programming. Moreover, we discuss the potential benefits of our approach as a support tool to foster student motivation and abilities in problem solving. As initial evaluation, we provide some analysis of feedback from a survey response group of 25 students who have played our game as a voluntary exercise. Structured empirical evaluation will follow, and the plan for that is briefly described
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