Some Programming Languages Suggested by Game Models (Extended Abstract)
Author(s) -
John Longley
Publication year - 2009
Publication title -
electronic notes in theoretical computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.242
H-Index - 60
ISSN - 1571-0661
DOI - 10.1016/j.entcs.2009.07.087
Subject(s) - programming language , computer science , backtracking , extension (predicate logic) , linearization , theoretical computer science , simple (philosophy) , physics , quantum mechanics , nonlinear system , philosophy , epistemology
We consider a simple and well-known category of alternating games (also known as sequential data structures) and several categories derived from it. In each case, we present an extension of Plotkin's language FPC (or a suitable linearization thereof) which defines all computable strategies of appropriate types. The quest for such languages results in a novel selection of language primitives for state encapsulation, coroutining and backtracking.
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