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A First Set of Design Patterns for Algorithm Animation
Author(s) -
Guido Rößling
Publication year - 2009
Publication title -
electronic notes in theoretical computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.242
H-Index - 60
ISSN - 1571-0661
DOI - 10.1016/j.entcs.2008.12.050
Subject(s) - animation , computer science , extension (predicate logic) , set (abstract data type) , computer animation , design pattern , conceptual design , algorithm , computer graphics (images) , theoretical computer science , programming language , human–computer interaction
Design Patterns are extremely helpful in preventing programmers from “reinventing the wheel”. However, the algorithm animation area does not yet seem to have any Design Patterns, although there are several design issues that have to be resolved in many systems. We present two Design Patterns that address two central points in flexible algorithm animation systems: reverse playing and conceptual uncoupling to allow for easy extension

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