A Game Theoretic Approach to the Analysis of Dynamic Networks
Author(s) -
Frank G. Radmacher,
Wolfgang Thomas
Publication year - 2008
Publication title -
electronic notes in theoretical computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.242
H-Index - 60
ISSN - 1571-0661
DOI - 10.1016/j.entcs.2008.02.010
Subject(s) - computer science , decidability , model checking , distributed computing , theoretical computer science , dynamic network analysis , computer network
A model of dynamic networks is introduced which incorporates three kinds of network changes: deletion of nodes (by faults or sabotage), restoration of nodes (by actions of ''repair''), and creation of nodes (by actions that extend the network). The antagonism between the operations of deletion and restoration resp. creation is modelled by a game between the two agents ''Destructor'' and ''Constructor''. In this framework of dynamic model-checking, we consider as specifications (''winning conditions'' for Constructor) elementary requirements on connectivity of those networks which are reachable from some initial given network. We show some basic results on the (un-)decidability and hardness of dynamic model-checking problems.
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