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Synthesising Features by Games
Author(s) -
Dimitar P. Guelev,
Mark Ryan,
PierreYves Schobbens
Publication year - 2006
Publication title -
electronic notes in theoretical computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.242
H-Index - 60
ISSN - 1571-0661
DOI - 10.1016/j.entcs.2005.10.006
Subject(s) - property (philosophy) , feature (linguistics) , computer science , set (abstract data type) , theoretical computer science , parity (physics) , base (topology) , algorithm , mathematics , programming language , mathematical analysis , philosophy , linguistics , physics , epistemology , particle physics
We describe an algorithmic method for the synthesis of features. The method takes as input a base system, a triggering condition for the feature, a set of system variables which the feature is allowed to update, and a requirement on the result of integrating it. It computes whether a feature of the given form and with the desired property exists and, if so, a construction of it. The method is based on the theory of infinite parity games

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