Adaptation and Evolution in Dynamic Persistent Environments
Author(s) -
David Keil,
Dina Goldin
Publication year - 2005
Publication title -
electronic notes in theoretical computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.242
H-Index - 60
ISSN - 1571-0661
DOI - 10.1016/j.entcs.2005.05.021
Subject(s) - computer science , adaptation (eye) , computation , distributed computing , evolutionary computation , scope (computer science) , state (computer science) , optimization problem , artificial intelligence , theoretical computer science , algorithm , physics , optics , programming language
Optimization (adaptation) of agents interacting with dynamic persistent environments (DPEs) poses a separate class of problems from those of static optimization. Such environments must be incorporated into models of interactive computation.By the No Free Lunch Theorem (NFLT), no general-purpose function-optimization algorithm can exist that is superior to random search. But interactive adaptation in environments with persistent state falls outside the scope of the NFLT, and useful general-purpose interactive optimization protocols for DPEs exist, as we show.Persistence of state supports indirect interaction. Based on the observation that mutual causation is inherent to interactive computation, and on the key role of persistent state in multiagent systems, we establish that indirect interaction is essential to multiagent systems (MASs).This work will be useful to researchers in coordination, evolutionary computation, and design of multiagent and adaptive systems
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