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What's the Name of the Game? Formal Specification of Artificial Intelligence Games
Author(s) -
Vladimir Di Iorio,
Roberto S. Bigonha,
Mariza A. S. Bigonha,
Alcione de Paiva Oliveira,
Eliseu C. Miguel
Publication year - 2005
Publication title -
electronic notes in theoretical computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.242
H-Index - 60
ISSN - 1571-0661
DOI - 10.1016/j.entcs.2005.03.008
Subject(s) - computer science , competitor analysis , artificial intelligence , compiler , task (project management) , programming language , order (exchange) , management , finance , economics
Artificial intelligence games are a very interesting tool for teaching Artificial Intelligence techniques. Competitors write programs for agents, which are supposed to complete a given task or fight against other agents. In order to achieve the best performance, programs may have to use advanced Artificial Intelligence methods. In this paper, we present a framework to build artificial intelligence games, using Abstract State Machines (ASM) for the specification of the rules of the games. Choosing ASM, we expect that the competitors will be able to understand clearly the semantics of the rules. The framework includes a compiler for an ASM-based language, allows complete control of the order of execution of agents and easy integration with graphical libraries

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