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Asynchronous Games 3 An Innocent Model of Linear Logic
Author(s) -
Paul-André Melliès
Publication year - 2005
Publication title -
electronic notes in theoretical computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.242
H-Index - 60
ISSN - 1571-0661
DOI - 10.1016/j.entcs.2004.06.057
Subject(s) - linear logic , computer science , construct (python library) , propositional variable , linear temporal logic , semantics (computer science) , game semantics , dual (grammatical number) , propositional calculus , theoretical computer science , algorithm , programming language , intermediate logic , description logic , operational semantics , linguistics , philosophy , denotational semantics
ince its early days, deterministic sequential game semantics has been limited to linear or polarized fragments of linear logic. Every attempt to extend the semantics to full propositional linear logic has bumped against the so-called Blass problem, which indicates (misleadingly) that a category of sequential games cannot be self-dual and cartesian at the same time. We circumvent this problem by considering (1) that sequential games are inherently positional; (2) that they admit internal positions as well as external positions. We construct in this way a sequential game model of propositional linear logic, which incorporates two variants of the innocent arena game model: the well-bracketed and the non well-bracketed ones

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