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Integration scenarios of virtual worlds in learning management systems using the MULTIS approach
Author(s) -
Leonel Morgado,
Hugo Paredes,
Benjamim Fonseca,
Paulo Martins,
A.P Passos de Almeida,
Andreas Vilela,
Bruno Pires,
Márcio Cardoso,
Filipe Peixinho,
Arnaldo Santos
Publication year - 2017
Publication title -
personal and ubiquitous computing
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.416
H-Index - 88
eISSN - 1617-4917
pISSN - 1617-4909
DOI - 10.1007/s00779-017-1063-8
Subject(s) - computer science , metaverse , learning management , context (archaeology) , virtual learning environment , architecture , interface (matter) , flexibility (engineering) , virtual organization , software engineering , knowledge management , human–computer interaction , grid , world wide web , virtual reality , operating system , art , paleontology , statistics , geometry , mathematics , bubble , maximum bubble pressure method , visual arts , biology
This work further clarifies how the MULTIS architecture can be used for integration of virtual worlds in learning management system (LMS) for organizational management of e-learning activities, as an extension to a previous work published in the proceedings of VEAI 2016. Current LMSs provide minimal support for educational use in an organizational context, and other integration efforts assume that educators are inside the virtual world, accessing the LMS as an external service. Our approach enables educators to set up and manage virtual world activities from within the traditional LMS Web interface as an integral part of the overall educational activities of a course. The MULTIS architecture foresees several alternative communication channels between LMS and virtual worlds, including the spooling of automated clients or “bots” and the flexibility to inject code if necessary and possible. In this work, we detail the application of this architecture and its approach in several sample scenarios, based on previous analysis of integration requirements. It is the result of a joint effort by academic and corporate teams, implemented and tested in the Formare LMS for OpenSimulator and Second Life Grid virtual world platforms.

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