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Conveying identity with mobile content
Author(s) -
Christine Satchell,
Connor Graham
Publication year - 2010
Publication title -
personal and ubiquitous computing
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.416
H-Index - 88
eISSN - 1617-4917
pISSN - 1617-4909
DOI - 10.1007/s00779-009-0254-3
Subject(s) - computer science , personalization , mobile phone , serendipity , identity (music) , human–computer interaction , context (archaeology) , multimedia , world wide web , philosophy , telecommunications , paleontology , physics , epistemology , acoustics , biology
A series of mobile phone prototypes called The Swarm have been developed in response to the user needs identified in a three-year empirical study of young people’s use of mobile phones. The prototypes take cues from user led innovation and provide multiple avatars that allow individuals to define and manage their own virtual identity. This paper briefly maps the evolution of the prototypes and then describes how the pre-defined, color coded avatars in the latest version are being given greater context and personalization through the use of digital images. This not only gives ‘serendipity a nudge’ by allowing groups to come together more easily, it provides contextual information that can reduce gratuitous contact

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