The case of sculpting atmospheres: towards design principles for expressive tangible interaction in control of ambient systems
Author(s) -
Philip Ross,
David V. Keyson
Publication year - 2005
Publication title -
personal and ubiquitous computing
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.416
H-Index - 88
eISSN - 1617-4917
pISSN - 1617-4909
DOI - 10.1007/s00779-005-0062-3
Subject(s) - merge (version control) , computer science , human–computer interaction , ambient intelligence , interaction design , mobile interaction , everyday life , assisted living , atmosphere (unit) , multimedia , field (mathematics) , mobile device , world wide web , medicine , physics , nursing , political science , law , information retrieval , thermodynamics , mathematics , pure mathematics
According to the vision of Ambient Intelligence, technology will seamlessly merge into people’s everyday activities and environments. A challenge facing designers of such systems is to create interfaces that fit in people’s everyday contexts and incorporate the values of daily life. This paper focuses on tangible expressive interaction as one possible approach towards linking everyday experiences to intuitive forms of interaction and presents a number of principles for expressive interaction design in this field. A case study of a tangible expressive interface to control a living room atmosphere projection system (orchestrating living room lighting, audio and video-art) is presented to illustrate and reflect upon the design principles. Furthermore, the case study describes possible techniques towards integrating the design principles into a design method.
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