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An Algorithm to Compute the Nucleolus of Shortest Path Games
Author(s) -
Mourad Baı̈ou,
Francisco Barahona
Publication year - 2019
Publication title -
algorithmica
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.647
H-Index - 78
eISSN - 1432-0541
pISSN - 0178-4617
DOI - 10.1007/s00453-019-00574-9
Subject(s) - shortest path problem , arc (geometry) , theory of computation , computer science , path (computing) , set (abstract data type) , longest path problem , algorithm , mathematics , combinatorics , theoretical computer science , computer network , graph , geometry , programming language
We study a type of cooperative games introduced in Fragnelli et al. (Math Methods Oper Res 52(2):251–264, 2000) called shortest path games. They arise on a network that has two special nodes s and t. A coalition corresponds to a set of arcs and it receives a reward if it can connect s and t. A coalition also incurs a cost for each arc that it uses to connect s and t, thus the coalition must choose a path of minimum cost among all the arcs that it controls. These games are relevant to logistics, communication, or supply-chain networks. We give a polynomial combinatorial algorithm to compute the nucleolus. This vector reflects the relative importance of each arc to ensure the connectivity between s and t.

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