Three-dimensional metamorphosis: a survey
Author(s) -
Francis Lazarus,
Anne Verroust-Blondet
Publication year - 1998
Publication title -
the visual computer
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.316
H-Index - 67
eISSN - 1432-2315
pISSN - 0178-2789
DOI - 10.1007/s003710050149
Subject(s) - morphing , computer science , animation , computer animation , computer graphics (images) , human–computer interaction , computer graphics , process (computing) , interface (matter) , key (lock) , component (thermodynamics) , object (grammar) , artificial intelligence , programming language , physics , computer security , bubble , maximum bubble pressure method , parallel computing , thermodynamics
International audienceA metamorphosis or a (3D) morphing is the process of continuously transforming one object into another. 2D and 3D morphing are popular in computer animation, industrial design, and growth simulation. Since there is no intrinsic solution to the morphing problem, user interaction can be a key component of a morphing software. Many morphing techniques have been proposed in recent years for 2D and 3D objects. We present a survey of the various 3D approaches, giving special attention to the user interface. We show how the approaches are intimately related to the object representations. We conclude by sketching some morphing strategies for the future
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