Carving: a novel method of visibility preprocess- ing for un-restricted three-dimensional environments
Author(s) -
Yuong-Wei Lei,
Ming Ouhyoung
Publication year - 1997
Publication title -
the visual computer
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.316
H-Index - 67
eISSN - 1432-2315
pISSN - 0178-2789
DOI - 10.1007/s003710050104
Subject(s) - visibility , carving , preprocessor , computer science , computer graphics (images) , set (abstract data type) , computer vision , computer graphics , artificial intelligence , optics , physics , programming language , mechanical engineering , engineering
carving , for visibility preprocessing of unrestricted (nonaxial) models. It is different from visibility preprocessing applied directly to nonaxial data. As a sculptor carves a statue, carving splits the nonaxial portion of a model, and results in a model with only axial polygons and a set of cuttings. The visibility information of the carved axial model can then be computed with the cuttings as detail objects.
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