Note on the computational complexity of least core concepts for min-cost spanning tree games
Author(s) -
Ulrich Faigle,
Walter Kern,
Daniël Paulusma
Publication year - 2000
Publication title -
mathematical methods of operations research
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.524
H-Index - 48
eISSN - 1432-5217
pISSN - 1432-2994
DOI - 10.1007/s001860000059
Subject(s) - core (optical fiber) , spanning tree , tree (set theory) , computer science , computational complexity theory , minimum spanning tree , mathematics , mathematical optimization , combinatorics , algorithm , telecommunications
Various least core concepts including the classical least core of cooperative games are discussed. By a reduction from minimum cover problems, we prove that computing an element in these least cores is in general NP-hard for minimum cost spanning tree games. As a consequence, computing the nucleolus, the nucleon and the per-capita nucleolus of minimum cost spanning tree games is also NP-hard
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