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Acquiring object-knowledge for learning systems
Author(s) -
Luc De Raedt,
Johan Feyaerts,
Maurice Bruynooghe
Publication year - 1991
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
ISBN - 0-387-53816-X
DOI - 10.1007/bfb0017019
Subject(s) - analogy , computer science , predicate (mathematical logic) , heuristic , knowledge base , artificial intelligence , object (grammar) , predicate logic , ask price , human–computer interaction , programming language , description logic , epistemology , philosophy , economy , economics
A novel approach to interactively acquire knowledge about new objects in a logic environ- ment is presented. When the user supplies an unknown fact containing unknown objects (constants), the system will ask interesting membership and existential queries about the objects. The answers to these questions allow the system to update its knowledge base. Two basic strategies are implemented: one that examines existing Horn-Clauses for the predicate and another one that uses types. Furthermore, a powerful heuristic, based on analogy, to pose the most interesting questions first is presented.

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