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Griefers versus the Griefed — what motivates them to play Massively Multiplayer Online Role-Playing Games?
Author(s) -
Leigh Achternbosch,
Charlynn Miller,
Christopher Turville,
Peter Vamplew
Publication year - 2014
Publication title -
the computer games journal
Language(s) - English
Resource type - Journals
ISSN - 2052-773X
DOI - 10.1007/bf03392354
Subject(s) - psychology , competition (biology) , game mechanics , immersion (mathematics) , game play , social psychology , multimedia , computer science , mathematics , ecology , pure mathematics , biology
‘Griefing’ is a term used to describe when a player within a multiplayer online environment intentionally disrupts another player’s game experience for his or her own personal enjoyment or gain. Every day a certain percentage of users of Massively Multiplayer Online Role-Playing Games (MMORPG) are experiencing some form of griefing. There have been studies conducted in the past that attempted to ascertain the factors that motivate users to play MMORPGs. A limited number of studies specifically examined the motivations of users who perform griefing (who are also known as ‘griefers’). However, those studies did not examine the motivations of users subjected to griefing. Therefore, the aim of this paper is to examine the factors that motivate the subjects of griefing to play MMORPGs, as well as the factors motivating the griefers.

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