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A quantitative study exploring the difference between gaming genre preferences
Author(s) -
Anil Bilgihan,
Cihan Çobanoğlu,
Khaldoon Nusair,
Fevzi Okumuş,
Milos Bujisic
Publication year - 2013
Publication title -
the computer games journal
Language(s) - English
Resource type - Journals
ISSN - 2052-773X
DOI - 10.1007/bf03392334
Subject(s) - significant difference , sample (material) , action (physics) , psychology , sample size determination , statistical analysis , advertising , business , medicine , mathematics , chemistry , physics , statistics , chromatography , quantum mechanics
Although gaming technologies have been in use for more than thirty years, there is a lack of academic research in this area. Specifically, the purpose of this study is to identify the difference between age and gender in gaming genre preferences. A cross sectional online survey was administered with a sample size of 408. It was found that there is a statistical difference between age groups and their gaming preferences with the older generation focusing more on strategic gaming offerings while the younger generation tended to side more with action games. The findings of this study provide insights for game developers.

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