A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment
Author(s) -
Steven Feiner,
Blair MacIntyre,
Tobias Höllerer,
Anthony C. Webster
Publication year - 1997
Publication title -
personal technologies
Language(s) - English
Resource type - Book series
eISSN - 1433-3066
pISSN - 0949-2054
ISBN - 0-8186-8192-6
DOI - 10.1007/bf01682023
Subject(s) - augmented reality , stylus , human–computer interaction , computer science , wearable computer , software , computer mediated reality , graphics , rapid prototyping , mobile device , optical head mounted display , computer graphics , computer graphics (images) , multimedia , mixed reality , engineering , embedded system , world wide web , artificial intelligence , computer vision , mechanical engineering , programming language
We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how these two technologies might together make possible wearable computer systems that can support users in their everyday interactions with the world. We introduce an application that presents information about our university's campus, using a head-tracked, see-through, headworn, 3D display, and an untracked, opaque, handheld, 2D display with stylus and trackpad. We provide an illustrated explanation of how our prototype is used, and describe our rationale behind designing its software infrastructure and selecting the hardware on which it runs.
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